Flash MX: Boot Camp
Course Specifications
Course length: 2 days
Course Description
Target
Student: This course is intended for
students with little or no experience creating Flash animations, who want to
create efficient, optimized
animations that allow for great user interactivity.
Prerequisites: In order to take this course, you need to be
familiar with your computer's operating system and basic operation.
Delivery Method: Instructor-led, group-paced, classroom-delivery
learning model with structured hands-on activities.
Benefits: After completing this course, students will know
how to create custom Flash animations for use on the Web. Students will create
frame-by-frame, shape-tweened, and motion-tweened animation using both custom and imported graphics
as well as text. Students
will know how to incorporate symbols and instances into their Flash projects.
They will learn to better organize their larger projects through the use of
scenes and frame labels. In addition, students will add interactivity and sound
elements to their Flash animations. Finally, they will learn how to test and
publish their Flash movies.
What's Next: After completing this course, students may want
to take Dreamweaver XM Boot Camp or the Photoshop
Boot Camp.
Performance-Based
Objectives
Course Content
Day 1 Agenda
Lesson 1: The Flash Environment
Topic 1A: What is
Flash?
Topic 1B: The
Flash Work Environment
Lesson 2: Drawing and Painting
Topic 2A: Vector
vs. Raster Graphics
Topic 2B: Basic
Drawing and Painting Tools
Topic 2C:
Creating Custom Colors, Gradients, and Line Styles
Lesson 3: Manipulating Objects
Topic 3A:
Selecting Objects
Topic 3B: Object
Interaction
Topic 3C:
Transforming and Grouping Objects
Topic 3D: Bitmap
Images
Lesson 4: Working with Text
Topic 4A: Text
Blocks
Topic 4B:
Converting Text into Shapes
Lesson 5: Multiple Layers in a
Movie
Topic 5A:
Creating and Managing Multiple Layers
Topic 5B: Mask
Layers
Topic 5C:
Aligning Objects
Lesson 6: Creating Animation
Topic 6A:
Frame-by-Frame Animation
Topic 6B: Shape-Tweened Animation
Topic 6C: Motion-Tweened Animation
Topic 6D: Guide
Layers
Topic 6E: Mask
Animations
Lesson 7: Publishing Your Flash
Movie
Topic 7A:
Selecting Your Publishing Settings
Topic 7B:
Previewing and Publishing Files
Day 2 Agenda
Lesson 1: Symbols and Instances
Topic 1A: What is
a Symbol?
Topic 1B: Graphic
Symbols
Topic 1C: Movie
Clip Symbols
Topic 1D: Button
Symbols
Topic 1E:
Managing Symbols and Instances
Lesson 2: Organizing Large Projects
Topic 2A: Scenes
Topic 2B: Frame
Labels
Lesson 3: Interactivity in Flash
Topic 3A: Basic
Playback Control
Topic 3B:
Creating Advanced Navigation Controls
Lesson 4: Working with Sound
Topic 4A:
Importing Sounds
Topic 4B: Event
vs. Streaming Sounds
Lesson 5: Testing and Publishing a
Flash Movie
Topic 5A:
Evaluating Download Performance
Topic 5B: Optimization
Factors
Topic 5C:
Exporting and Publishing Movies